Making (2013)

Board Games for the Floor @ SIM, 12 & 19 Jan; 2, 9, & 16 Feb; 2, 9, 16, 19 & 22 March; 6, 20 & 27 April; 4, 11 & 18 May; 1, 8 & 15 June; 1, 4, 15, 18, 22, 25 & 29 July; 1, 12, 22, 26 & 29 Aug; 4, 5 & 9 Sep 2013

This project started here

planglueMaquettesimulateConqmoduleMaquettecuttingSpongecardboardMeasureglueSpongeplans

Board Games for the Floor:
left to right and top to bottom: drawing out cube plan for die maquette; gluing cardboard die maquette; ‘testing’ the A Conquista game rules with maquette; mock-up for Super Gloria module – each module will have three force sensitive resistors (FSR) connected to a funda Reader; cutting sponge for die maquette; measuring cardboard for FSRs; gluing sponge covering on die maquette; paper and cardboard die maquettes for dice.

alumTapeFSRfloor_FSRprototypelightTest_FSRdicePrototypesOpendieFinalCutdiceFinalGlue

Board Games for the Floor:
left to right and top to bottom: applying aluminium tape to conductive layers of FSR prototype; FSR prototype ready for testing (made from recycled cardboard, compressed cardboard, self-adhesive sponge tape, self-adhesive aluminium tape, and high-density conductive foam); testing FSR prototype with the lightest child in the centre; completed die maquettes – versions with overlapping (left) and non-overlapping (right) sponge sides; cutting out cardboard structure for die; gluing die.

diceCablesdieEnvelopeTesttapeFSRsgProducfsr_version2photoresistorCableTest

Board Games for the Floor:
left to right and top to bottom: making up cables for dice photoresistors; testing housing for Reader in die; applying self-adhesive sponge tape to FSR; making FSRs for first module; almost final version of FSR with new layer locking mechanism; testing photoresistor cables for dice by inserting them in a lightproof bag and observing readings.

glueDieCablesdieWiringcampingSpongeFSRglueConductivePads

Board Games for the Floor:
left to right and top to bottom: gluing photoresistor cables into die with hot glue gun; internal view of die showing photoresistor cables; revised version of the FSR using camping sponge for the separator-insulator; gluing conductive foam pads in FSRs.

wiringModuleOne_LsecondLightWeightTestcomponentLayoutRemoteremoteGlueheatshrinkTube

Board Games for the Floor:
left to right and top to bottom: wiring up first module (three interlocking FSRs connected to a funda Reader) for testing; testing the first module with the lightest person in the centre; component layout for the PS remote control; gluing layers of PS remote housing; insulating cables for PS remote with heat-shrink tubing.

wiringRemotetestingRemotekeyLayersdryingFSRsremoteWiringremoteCapButtons

Board Games for the Floor:
left to right and top to bottom: wiring up the PS remote; testing the PS remote by pressing buttons and monitoring the incoming data stream in the terminal; cutting out housing for remote control in the shape of a key; gluing cardboard layers for the last nine FSRs – sign reads: Don’t touch. Sensor drying.; completed housing and wiring for PS remote; testing Reader fit inside PS remote.

modelSugruButtoncompletedRemotereinforce FSRcablesbuttonRecessesKey

Board Games for the Floor:
left to right and top to bottom: modelling custom button caps for PS remote around original button caps with sugru rubber; completed PS remote; reinforcing FSR cables with additional heat-shrink tubing; cutting out recesses for press buttons in key remote;

keyDrawinggluingFSRBindingkeyVinylDrawingsbindingDryingvinylOnFramesfirstFrameOnModule

Board Games for the Floor:
left to right and top to bottom: detailing plan for the key remote referencing symbols used on the maquette; binding the FSRs with fabric and glue to protect internal wiring whilst opening and closing; laying out vinyl detailing on the two sides of the key remote; drying binding of two modules; applying vinyl to an FSR frame used to secure a flippable and interchangeable interface layer on top of the sensor – thereby enabling use in both games and reuse in other projects; work-in-progress module with completed frame (left) and flippable interface layers (left, centre and right) in their respective positions on top of the FSRs.

trimmingFramecuttingWiringIncisioninsertingWiregluingWiretestKeyButtonskeySugruButtons

Board Games for the Floor:
left to right and top to bottom: trimming excess vinyl from FSR frame; cutting incision inside FSR to secure wiring; inserting wiring inside incision; gluing wiring in incision; testing key remote press buttons personalized with sugru rubber; key remote press buttons personalized with sugru rubber – from top to bottom: option A button, option B button, roll virtual dice button.

glueTestsgluingFramesbatalhaLayout

Board Games for the Floor:
left to right and top to bottom: practice gluing tests performed on FSR mock-up; gluing frames to FSRs; completed modules in the Batalha Ecológica game layout – a grid of 3 X 8 FSRs.

markingFSRssuperG_2playerSimulationtestingSuperGLayout

Board Games for the Floor:
left to right and top to bottom: mocking-up colouring of FSRs for Batalha Ecológica to test game rules; using the Super Glória maquette to simulate two players in the campo do jogo (playing area) at the same time; testing the Super Glória FSR layout.

batalhaFlowDgrm2superGflowDgrmcollabProgrammingdiceTest

Board Games for the Floor:
left to right and top to bottom: members of Batalha Ecológica group working on the flow diagram for their game; member of Super Glória group drawing up flow diagram for their game; collaborative programming – one member of the group programmes in a projected image of the Scratch environment while the other provides required data from the project maquette; testing an early version of the Scratch code for the digital dice by blocking off light to the light sensors embedded in the faces of the dice.

Wearable ID Game @ SIM, 14, 18, 19, 21 & 28 March; 4, 11 & 18 April; 2, 7, 9, 16 & 30 May; 6, 13 & 27 June; 1, 4, 15, 18, 22, 25 & 29 July; 1, 12, 19, 22, 26 & 29 Aug; 5 & 9 Sep 2013

This project started here
seisAmigosRegrasAseisAmigosRegrasB

Game Rules for Os Seis Amigos (Six Friends):
left (translation): number of players – 6; 6 animals participate; each player represents an animal through an identification medal; each player has a Reader; to answer a question about an animal we have to read the tag with the Reader; the game is played standing; when a player gets a question wrong they will be eliminated from the game;

right (translation): the game ends when there is one player remaining, who will be the winner, or when all 36 questions of the game have been posed. In this case the players who were not eliminated during the course of the game will be the winners; the first player is chosen randomly; the questions: – there are 36 different questions, – the ordering is random, – questions are not repeated.

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Example Questions:
top to bottom (translations): Who is man’s best friend?; Which animal lives in groups lead by matriarchs?; Which is the only animal that can sleep with half its brain and maintain the other half alert?

Random Selection Race in Scratch:
above: exploring random selection for the Seis Amigos game. Each time time Pato (duck), Lobo (wolf), Cavalo (horse) Cão (dog), Gato (cat) or Hamster is selected, their score is incremented by one. Player with the highest score after 800 000 loops is the winner!

Example Project

  • Random Selection Race
    Demonstrates random number selection in Scratch. Each of the six animals is assigned a number and every time their number is selected their score is incremented by one. Press the up arrow to reset scores to zero and space bar to start the race. Download: RandomRace.sb

prepAnalogueScratchanalogScratchBlocksscratchAnalogCodingdrawingNegSidesneg&posSidesgluingNegSides

Wearable ID Game:
left to right and top to bottom: preparing analogue Scratch code blocks for collaborative coding exercise to learn about lists; completed set of analogue Scratch blocks needed for exercise; executing a list-building script created with the blocks (visible on left) by hand; drawing up out-of-game versions of each persona in the Os Seis Amigos game; the in-game and out-of-game versions of persona; gluing the out-of-game versions of each persona to the back of their respective (RF)ID badges.

flowDiagramcollabAudacitynegSidesAll

Wearable ID Game:
left to right and top to bottom: flow diagram for the Os Seis Amigos game; collaborative editing of audio content for the game; out-of-game sides of all six (RF)ID badges to be worn by players.

scratchAnimalParamtersbetaTesterscrimpingMiniJackemptyContentsEnclosureswashingEnclosures

Wearable ID Game:
left to right and top to bottom: programming game in Scratch; members of the centre (including youth from the other funda group) act as beta testers for an early version of the game; crimping wires to mini-jack plugs to create cables for the Readers (for attaching a switch for repeating questions); members from the other funda group help to empty the contents of the future enclosures for the six Readers; washing out the future Reader enclosures;

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